Digital games, both computer and video are among the fastest growing entertainment forms in the media industry and large scale investments are being dedicated to develop new digital games. In addition to entertainment, digital games are becoming more valuable resources of learning and therapy for both the mentally and physically disabled.
FUGA, the fun of gaming is a method of measuring the level of fun in multimedia gaming. It mainly focuses on measuring the human experience of media enjoyment from computer games and developing emotionally adaptive gaming prototypes.
FUGA's main objective is to develop novel methods and improve existing models to evaluate the different aspects of gaming experience, such as cognitions and emotions, comprehensively with high temporal resolution.
FUGA will employ neurological and physio-psychological instruments such as facial EMG, EEG, ECG, EDA, and respiration, functional magnetic resonance imaging (fMRI), eye movement recordings, the so-called (online) implicit association test and tracking of behavioral indicators of emotion and motivation.
The results of this innovative measurement approach will be primarily used in the development of new digital games for several different purposes in education, entertainment and therapy.
Click here to read more about FUGA project and Fun of Gaming

















A very informative article about FUGA
nice article.i love this type of article .
good information and very interesting
I’m glad that they are trying to increase the motor functions of the disabled, especially this will be useful for people with down syndrome because they do not lose a lot of regular human ability with their disease.
Ram, sunny, and zalak are bots, reducing the number of REAL comments to two, after this one. Why do people have to do these things?